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The Hunt boss guide: the wagon ambush and the waterfall rematch

The Hunt boss guide: the wagon ambush and the waterfall rematch in-game character art

The Hunt fights on the wagon out of the prologue, then again at the Great Waterfall. Every chain string ends in a parry, and his reach is half the arena.

10/30/2026 Last updated: 10/30/2026 4 min read

FAQ

How many times do you fight The Hunt in Phantom Blade Zero?
Two encounters, both mandatory. First on the wagon to Pengzhen in Reckless Pursuit, where half a health bar ends it. Then at the Great Waterfall in Weeping Creek Valley, where emptying his bar triggers a transformation instead of a victory.
How do you beat The Hunt's first encounter?
Parry the fifth hit of his opening chain combo for the Ghoststep prompt, mash it, and take the free damage. He repositions to the back of the wagon with another parryable strike. Half a bar ends the fight.
What happens when The Hunt's health empties at the waterfall?
He transforms into Sixfold Scythe and the fight continues. Dying to that form puts you back into it on retry, not back at the start of the fight.
Does The Hunt drop anything?
Not from the wagon fight and not from the waterfall phase. Hunter's Chain Sickle comes from the Sixfold Scythe form, which has its own page.

At a glance

Encounter 1 Reckless Pursuit — the wagon out of the prologue
Encounter 2 Steel and Steam — Great Waterfall, Weeping Creek Valley
Type Perfect Transcensions
Weapon Paired chained sickles
Drop None from these phases
Last checked 2026-10-30

Encounter 1 — the wagon (Reckless Pursuit)

You get ambushed on the road to Pengzhen. This version is short and scripted: you only need to take him to half health and a cutscene takes over.

The opening is a free window

He opens with five chain attacks ending in a parryable hit. Perfect parry the fifth and a button prompt appears — mash it to trigger Ghoststep. Take the hits it gives you; that sequence removes a huge chunk of his bar before the fight has really started.

After he repositions

He drops out for a moment and resets at the back of the wagon, then comes back with another parryable strike. The downtime is short — have the parry ready rather than chasing him.

The midair chain swing

When he launches himself with the chains, expect four blockable swings, a landing back into the carriage, a short lunge, and a parryable finisher. Hold block through the four, then parry on the blue glint. No dodging required.

Encounter 2 — the Great Waterfall (Steel and Steam)

Same weapon, longer fight, and the arena is now the problem: his reach is roughly half the arena. Everything below assumes you stay close.

The opener and the double side jump

He starts with a five-hit slash combo into a heavy parryable attack — block the combo, parry the finisher, take the stagger.

Then comes the pattern that defines the phase: two side jumps, a forward lunge with a double slash, and another parryable hit. He repeats it often. Treat the side jumps as your cue to stop attacking and get the parry ready — the blue glint comes late in the lunge.

The tornado

Three AoE slashes around him spawn a water tornado. It cannot be parried or blocked — clear it first, heal if you are low, and only then look for his follow-up lunge. That lunge carries a blue glint and is parryable; a successful parry staggers him and buys your window.

His bar emptying is not the end

When the health bar runs out at the waterfall he does not die — he transforms. The second form has longer combos, faster attacks and its own drop, so it gets its own page.

Sixfold Scythe — the transformed form →

Gear

Slot Pick Why
Main weapon Scarlet Wraithblade From Hua; drains his Sha-Chi fast
Main weapon Jagged Steel Bleed; Rampage during staggers
Phantom Edge Dread Axe Charged heavies on the stagger windows
Medicine Focus Pill Extra healing for the waterfall fight
Accessory Battle Wraps / Hunter’s Insight Damage and read help, both available by now

Everything listed is obtainable in Weeping Creek Valley before the second fight.

Rewards

Nothing from the wagon fight, and nothing from the waterfall phase either — Hunter’s Chain Sickle drops from the transformed form. Read that page if the drop is what you are after.

Notes

  • Encounter 1 ends at half health. Stop trying to kill him there.
  • Every chain string ends parryable. Learn the finisher, not the string.
  • The tornado is a reposition, not a damage check.
  • Stay inside his reach. Distance is his advantage.
  • The waterfall does not end at zero health. He transforms.

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