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Pengzhen bosses: nine fights from Town of Death to the docks

Nine fights across Town of Death and The Heart's Trail, opening with Flame. Five are required along the main path; the rest sit on the same streets.

10/30/2026 Last updated: 10/30/2026 3 min read

FAQ

How many bosses are in Pengzhen?
Nine. Flame, Blaze, Cavalrybane, Wu Xuan and Gu Wanyue sit on the required path; Xie Qiudong, You Loong, Chang Hong and Soulclaimer follow in the same region.
Which Pengzhen boss is hardest?
Chang Hong. His summoned lightning builds a paralysis meter that locks out control, and he remounts for phase 2. Blaze is the next step up from the Village of Lu bosses; You Loong and Soulclaimer are both easy.

At a glance

Town of Death & The Heart’s Trail

# Boss Type Drops
22 Flame (被面具控制的舞狮尊主·烈焰) Perfect Transcension Dormant Flaming Mane
23 Blaze (鬼差队长·火流星) Perfect Transcension Fire Meteor, Crimson Fresh Lily
24 Cavalrybane (鬼差高手·斩骑) Perfect Transcension Armybreaker
25 Wu Xuan (堕落将军·武轩) Perfect Transcension Wolfjaw
26 Gu Wanyue (女妖·骨婉约) Maskwalker Fanatic’s Fragment: Fixation

Continuing in the same region

# Boss Drops Note
27 Xie Qiudong Everflow Heal-reflection loop — hit the adds, not him
28 You Loong You Loong’s Deluge Low difficulty, first of his two fights
29 Chang Hong Thunder Spear Two phases, paralysis meter, hardest in the region
30 Soulclaimer Parting Hooks Counter stance; otherwise flat

The 鬼差 trio share a family

Blaze, Cavalrybane and Soulclaimer are all 鬼差 (Ghost Wardens), and their polearm-and-mount attacks read from the same template. Learning Blaze properly makes Cavalrybane faster, and both prepare you for Soulclaimer’s counter stance.

That family grouping does not exist in the four-class system (Masters / Maskwalkers / Perfect Transcensions / Puppets) — the 鬼差 are split across Perfect Transcensions and unclassified entries. It is a useful practical grouping anyway: they move alike.

Cavalrybane is also an accessory

The boss drops Armybreaker. Two regions earlier there is an accessory also called Cavalrybane (+25% damage to mounted enemies). Different item, same name, different region.

If you are looking for the accessory, it is in a Crimson Forest chest, not here. Full breakdown →

What escalates here

Pengzhen is where the game stops teaching. Three shifts:

  1. Multi-enemy pressure. Bi Hai’s monk waves were a preview; Xie Qiudong is built entirely around adds.
  2. Unavoidable damage. Chang Hong’s paralysis and Flame’s fire both punish standing in the wrong place rather than mistiming a parry.
  3. Phase reversals. Chang Hong remounts, Flame becomes a pole-top fireball duel. Neither stays a normal duel.

The drops scale with it: every weapon in this region except Xie Qiudong’s healing item is a Phantom Edge or a main-hand, and Armybreaker is the only one that changes how you move.

Notes

  • Gu Wanyue’s drop is a Fanatic’s Fragment, not a weapon — it feeds the same upgrade line as Bai Chilian’s Fragment.
  • Armybreaker’s switch-in rush is the reason to do Cavalrybane even if the fight is easy.
  • The five late-region fights are all in the same map. Clear the bells as you pass; several have no fast travel point near the arena.

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